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Flash CS6: Basic
Course Code: CT12-285
Outline |
Getting started
A Flash overview
Creating new documents
Publishing
Drawing in Flash
Bitmap and vector graphics
Flash drawing tools
Vector paths
Symbols and imported assets
Symbols overview
Importing graphics |
Layers and frames
Layers
Timeline basics
Animation
Tweens
Optimizing graphics for animation
Movie clip animation |
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After completing this course, students will know how to:
- Identify the capabilities of Flash CS6 and the files it generates, and identify components of the Flash CS6 environment; create a new file from a template and set Stage properties; publish a Flash application as a SWF file and insert it into a Web page.
- Understand the difference between bitmap and vector graphics; create, format, and manipulate drawing objects and shapes, create and modify freeform shapes, and use pattern tools; create and edit vector paths with pencil, pen, and subselection tools.
- Create and work with symbols and import graphics and other assets.
- Use layers to manage content in a Flash application and add frames and keyframes to the Timeline.
- Work with motion tweens, classic tweens, and shape tweens; optimize graphics for animation and faster download speeds; work with nested movie clip animations.
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Contact The Fourth R |
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