fourth r computer training sydney melbourne central coast newcastle
Flash CS6: Basic
Course Code: CT12-285

Outline
Getting started
A Flash overview
Creating new documents
Publishing

Drawing in Flash
Bitmap and vector graphics
Flash drawing tools
Vector paths

Symbols and imported assets
Symbols overview
Importing graphics
Layers and frames
Layers
Timeline basics

Animation
Tweens
Optimizing graphics for animation
Movie clip animation
After completing this course, students will know how to:
  • Identify the capabilities of Flash CS6 and the files it generates, and identify components of the Flash CS6 environment; create a new file from a template and set Stage properties; publish a Flash application as a SWF file and insert it into a Web page.
  • Understand the difference between bitmap and vector graphics; create, format, and manipulate drawing objects and shapes, create and modify freeform shapes, and use pattern tools; create and edit vector paths with pencil, pen, and subselection tools.
  • Create and work with symbols and import graphics and other assets.
  • Use layers to manage content in a Flash application and add frames and keyframes to the Timeline.
  • Work with motion tweens, classic tweens, and shape tweens; optimize graphics for animation and faster download speeds; work with nested movie clip animations.
Contact The Fourth R
computer training computer training join
computer training discounts
 
 
Copyright © The Fourth R. All Rights Reserved.